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D E M O     R E E L

D e m o R e e l

D e m o R e e l


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face rig walkthrough

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Body rig walkthrough

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D   E   S   I   G   N


S  T  O  R  Y  B  O  A  R D


M  U  S  I  C


A  B  O  U  T

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After working as an architect for more than 6 years, I decided to embrace my passion for animation and switch careers. I now have more than 15 years of combined experience in the following positions within the animation industry:

  • Asset Supervisor

  • Front End CG Supervisor

  • CG Supervisor

  • Rigging Supervisor

  • Rigging

  • Layout

  • Previsualization

  • Modeling

  • Surfacing 

  • Lighting Lead

  • Motion and Geometry Tracking

Each experience has gained me valuable skills and expertise in:

  • Autodesk Maya

  • Python Programming

  • Autodesk Maya Rigging 

  • Vetala Rig for Maya (Auto Rig System)

  • mGear Framework (Auto Rig System) 

  • Unreal Engine

  • Pipeline workflow and efficiency 

  • Software and tooling application management for animation

  • Sequence based workflow in Autodesk Maya's sequencer

  • Blender 3D software

  • Substance Painter

  • Concept design

Projects I have worked on:

Maya and the Three (Netflix series), Kingdom Force (TV series), Top Wing (TV series), The Nut job 1 and 2 (Feature Film), Spark (Feature Film), Babar (TV series), Paw Patrol (TV series), Gnomeo and Juliet (Feature Film), Camelot (TV series), Splice (Feature Film), Chop Socky Chooks (TV series), Dex Hamilton (Feature Film)



Agustin Loreto.  Email:   Mobile: 647-886-9430 


H  I  G  H  L  I  G  H  T  S

  • Experience as CG supervisor, asset supervisor, lead and rigging supervisor, layout, previsualization, modeling, lighting, surfacing, match moving, and concept design.

  • Advanced knowledge of python. Ability to build tools with user interface for Maya in python and QT.


E  X  P  E  R  I  E  N  C  E


Rigging lead / supervisor | multiple projects | Twisted Mountain Animation | May 2022 –current

Rig lead and management task lead for the rigging team. Rigging projects include VFX, animation and gaming styles.


Asset Supervisor| Dino daycare | Guru Studio | Jul 2021 – May 2022

Supervising character design development for 3D production. Including Modeling, Surfacing, and rigging.


Rigging Supervisor | Several projects | Snowball Studio | Feb 2021– Jul 2021

Supervisor of a floating rigging department involved in several projects. Including rigs for motion capture. Rigs were developed using Mgear Framework plugin for Maya.


Front End CG Supervisor | Maya and the Three | Tangent Animation| Jul 2019 – Feb 2021

CG supervisor of the Modeling, Surfacing, Rigging, Layout and Animation departments. Adjusted interdepartmental workflows and resolved technical difficulties. This involved software application development and debugging of Blender Software and plugins. Software development was managed using Jira and deployed using Github.

Senior Character Rigger | Kingdom Force | Industrial Brothers | Jan 2019 – Jul 2019

Rigs created and programmed using python and Vetala plugin for Maya.

Asset Supervisor | Top Wing | Industrial Brothers | Feb 2018 – Jan 2019

Implemented a full restructuring of the asset department for the whole studio. This involved migrating to a completely new rigging system and template and a new publishing system for final assets. Setting up new standards for modeling and rigging, training personnel, and overseeing the drawbacks of implementing a core structural change in the middle of a production.


CG supervisor | Development department | Industrial Brothers | May 2017 – Jan 2018

Oversaw the creation of two marketing short films (Kingdom Force and Daniel SpellBound). I concentrated on trying new technologies to achieve different requirements. Some of these explorations were implemented in the studio.


TD / 3D generalist for the Previs department | The Nut Job 2 (feature film),| ToonBox | Feb 2015 – Apr 2017

Simple tool building in Maya. Troubleshooting problems on the artist’s files. Also previs artist for full sequences.



P  R  E  V  I  O  U  S


Layout artist | Bubble Guppies | Nelvana Studio | sept 2014 – Feb 2015

Previsualization and Lighting  artist |  Paw Patrol (TV series) | Guru Studios |  Apr 2014 – Jun 2014

Character/prop/set  Rigger  |  The Nut Job, Spark (feature film) | ToonBox |  Oct 2012 – Dec 2013

Character/prop/set  Rigger  |  Barbie & her sisters in a pony tale (feature film) | Arc productions |  May – Oct 2012

3D generalist (modeling, rigging, and texturing)  |  Nelvana  | Babar  |  Feb 2011 – Apr 2012

3D generalist  |  Starz Animation |  Camelot   |   Aug 2010 – Feb 2011

Layout Finaler / Scene Prep  |   Gnomeo and Juliet  | Starz Animation |  May 2009 – Sept 2010

Lead  Lighter, texturing  |  Ollie and the Baked Halibut |  Red Rover, Toronto  |  Sept 2008 –  March 2009

Match Moving / Layout Artist  | Splice | C.O.R.E. Digital Pictures  | Jun 2007 – Aug 2008

Layout Artist | Chop Socky  Chooks |  C.O.R.E. Digital Pictures, Toronto |  Jun 2007 – Feb 2008



 E  D  U  C  A  T  I  O  N

Storyboard certificate  |  StoryboardArt  |    Jan 2022 - current

Computer Animation  |  Sheridan College, Oakville  |    2007

Bachelor of Architecture    |    2001

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